Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
Modelling both organic and hard surfaces in high poly & low poly.
Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments at any given moment.
Helping define material and light properties for environment shaders.
Contributing to the optimization of both data and workflow.
Having a keen eye for detail and correctness easily identifying problems in modeled assets.
Coordinating with members of the team.