Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
Modelling both organic and hard surfaces in high poly and low poly.
Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments.
Help define material and light properties for environment shaders.
Having a keen eye for detail and correctness, easily identifying problems in modeled assets and workflow.
Coordinating with members of the team.
Employment Type
Fixed-term contract
Manager Role
No
Office Location
Saigon
Work Model
Hybrid
3D Environment Artist
Saigon
•Fixed-term contract
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