- Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
- Modelling both organic and hard surfaces in high poly and low poly.
- Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments.
- Helping define material and light properties for environment shaders.
- Having a keen eye for detail and correctness, easily identifying problems in modeled assets and workflow.
- Coordinating with members of the team.
Employment Type
Fixed-term contract
Manager Role
No
Office Location
Saigon
Work Model
Hybrid
3D Environment Artist
Saigon
•Fixed-term contract
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