From the beginning of your journey with us you will:
- Review following our game standards outsourced models to match the game quality.
- Polishing outsourced model making sure they work with our pipeline.
- Integrate them in our game/s everything is up to quality required.
- Understand and respect the identity and techniques of the project as established by the Art and Technical Directors.
- Implement models using shaders and commercial or custom real-time lighting solutions for models to be used both in games and in cinematics.
- Create assets used for art direction and gameplay prototypes.
- Work directly with the programming and game design teams in the implementation process to ensure optimal use of polygons, shaders, and textures.
- Eventually create 3D models for vehicles, level props, and character weapons in both low- and high- polygon counts, depending on the project and textures for modeled material using diffuse, roughness, metalness and normal maps, and use good UV layout distribution to maximize quality.