Responsibilities:
- Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications.
- Creating the environment since its conception (Whitebox), to define spaces, as well as having the best balance between performance and visual quality.
- Being responsible for keeping your own textures and materials within technical parameters and guides.
- Contribute to keeping levels organized and taking care of necessary technical tasks (probes and other sub-systems).
- Contribute to the optimization of both data and workflow.
- Coordinate closely with the design teams in the level implementation process to ensure the result is the expected one.
- Track and fix bugs during and after creating the levels.
- Help and mentor Junior members in the team.